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Spirited Away - Bath House

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3D modeling project inspired by the bathhouse from Spirited Away

Developed as a first large-scale project, it involved a comprehensive exploration of architectural modeling, material development, and atmospheric construction. The work focused on translating a two-dimensional animated environment into a coherent three-dimensional space, addressing modular construction, material definition, and lighting composition to achieve an atmosphere faithful to the original visual universe.

It is presented as the opening piece of the portfolio due to its significance in the early stages of technical development in 3D modeling, and it continues to represent a turning point in subsequent technical and artistic growth despite the time elapsed since its completion.

Role: 3D Artist (Modeling, Materials, Lighting)
Areas: Architectural Modeling, Texturing, Lighting, Rendering
Tools: 3ds Max, Photoshop
Year: 2017
Type: Personal Project